A downloadable game for Windows and Linux

Pirate Plague is a symphony of chaos; an action packed first-person survival game about maintaining your ship while fighting off waves of corrupted enemy ships.

Featuring lots of carnage and a delicate balance of actions to keep your ship afloat. The game has a great use of physics; creating many fun little moments while you are clinging in desperation.

Controls

Keyboard & Mouse:

  • Movement/Look: WASD + Mouse
  • Interact: E/F
  • Drop Item: Q
  • Jump: Spacebar
  • Use Item: Left Mouse
  • Open Menu: Esc

Gamepad (Xbox)

  • Movement/Look: L / R Thumbsticks
  • Interact: B
  • Drop Item: Y
  • Jump: A
  • Use Item: X Open Menu:

Credits

Project Lead & Designer/Artist - IceGrenade (Twitter, YouTube, Twitch, Discord)

Lead Programmer - Cherry (Twitter, GitHub)

UI & Lead Designer/Artist - KronoShark (Twitter, YouTube, Twitch, Discord)

Programmer - Orient (Twitch)

3D Modeller - Floof (YouTube, Twitch)

Download

Download
PiratePlagueWin.zip 255 MB
Download
PiratePlagueLinux.zip 161 MB
Download
GDD_PiratePlague_TeamJollyRogers.pdf 14 MB

Comments

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(+3)

Haha, you had me cursing at barrels. Very nice game and a lot of fun in rush mode. The challenge felt really well balanced, good work! This would be an amazing multiplayer game!

Co-op is something we had in mind if we manage to continue developing this game, so maybe in the future? :D
We are really glad you have enjoyed our game, thank you for playing :)

(+3)

so fun to speed run this game  very fun to bunny hop around and load the canons. i dont have any negetive things to say but the game could do whith an endles mode or smth... idk  7.9/7.9

(+3)

It was kinda hard to get my head around to start with, but then after giving it a few attempts it was really fun! At some point had a huge lag spike though no clue why, but the goal of running around trying to patch every problem was good, and it felt really good to two-shot the ships and move on quickly. Capped out at day 7 on non-rush mode. The art is well done, the music is fitting, the controls are intuitive, overall great job guys!

Thank you for your feedback 😁 yeah it is quite tricky! would have loved to get more of the features in and I can see us/myself adding hints and tutorial snippets to help resolve some of those initial game learning hurdles.

The lag spike is an odd behaviour with unreal engine when you are not focussed on the window to do with physics, we just need to add a few more checks in the code to make it pause the game when you alt tab and that should hopefully fix the lag spikes. Or was it perhaps another circumstance when you experienced that?

(+2)

This has been a fun experience! I'm proud of how much we were able to get going with our limited schedules. Features that we weren't able to get to for the submission would have really fleshed out the game.
It was awesome to have our entire team meet for the first time on day 1 and get a project submitted! 💕

yay

(+3)

Enjoy our little game! The team had a lot of obligations during the 2 weeks and so we had to cut a lot of features, but nonetheless it should be a fun experience! Looking forward to the next one 😁 Hopefully next time we are not so busy during the jam so we can really commit some time to it! ♥